In development

A night of party games.
One phone.

GameMaster is a collection of games for parties and get-togethers. Truth or Dare, Werewolf, King’s Cup, Charades, The Impostor and more. Put the phone in the middle of the table and pass it round. It deals, it keeps score, it settles arguments.

Free. Works offline. Android and iOS.

Truth

What’s the most ridiculous thing you’ve ever cried about?

Real cards from the app’s decks. Deal a few and the heat climbs.

How it plays

It runs the evening.

Nobody has to be the one who knows the rules. Every game carries its own, so you open it and start, and the twenty minutes of arguing about how it actually works never happen.

Pass and play

One phone for the whole room. Nobody else installs anything, and nobody sits out because their battery died.

It deals, you play

Prompts, turn order, scores and tie-breaks are its problem. You just answer the card in front of you.

Four intensity tiers

Dial each game up or down. The same deck plays with your parents at Christmas and your flatmates at 2am.

Works anywhere

Every game and prompt ships inside the app. No signal, no sign-up, no ads, and nothing to load when you open it.

The games

Every game in the deck.

Prompt games, hidden-role games, drinking games, things you have to act out. Some fill the five minutes before the pizza arrives; others can take the rest of the night.

  1. I

    Truth or Dare

    Confession, or consequence.

  2. II

    Would You Rather

    Two doors. Neither is safe.

  3. III

    Never Have I Ever

    The innocent are always so loud.

  4. IV

    Most Likely To

    The room will decide who you are.

  5. V

    Red Flag

    Almost perfect. Almost.

  6. VI

    Spin the Bottle

    Fate, with a flourish.

  7. VII

    King’s Cup

    Thirteen rules. One unfortunate king.

  8. VIII

    Paranoia

    A whisper. A name. A coin.

  9. IX

    Charades

    Say nothing. Say everything.

  10. X

    Categories

    Name them till you falter.

  11. XI

    The Master’s Dice

    Two dice. His verdict.

  12. XII

    Hot Seat

    One guest. Every question.

  13. XIII

    The Spectrum

    Read the room. Precisely.

  14. XIV

    The Tall Tale

    One line each. No plan survives.

  15. XV

    The Impostor

    Everyone knows. Except one.

  16. XVI

    Two Truths and a Lie

    Two are real. One is not.

  17. XVII

    The Debate

    A motion. Two fools. No mercy.

  18. XVIII

    The Roast

    Affection, sharpened.

  19. XIX

    The Ticking Clock

    Name one. Pass it on. Pray.

  20. XX

    The Master’s Prophecy

    He has seen how your night ends.

  21. XXI

    Werewolf

    The village sleeps. Something does not.

  22. XXII

    Trivia

    He has all the answers. Prove you do too.

  23. XXIII

    The Better Half

    How well do you truly know them?

  24. XXIV

    The Gauntlet

    No pauses. No mercy.

The instruments

And nine tools, for when you don’t need a whole game.

Someone has to go first, the room has to split into teams, a bet has to be settled. Each one opens in a tap and does exactly one thing.

Dice

Roll one, or a handful.

The Coin

Heads, or tails.

Pick a Card

The Master turns one.

The Verdict

Ask; the Master answers.

The Number

A number, at random.

Finger of Fate

The Master points.

Divide the Room

Two sides, or more.

Running Order

Who goes when.

The Hourglass

Time, when you need it.

House rules

Set the room’s limits once.

Every group has a different tolerance, and most party-game apps ignore that entirely. These are set before you start and hold for the whole night.

The forfeit

You write what refusing costs, in your own words: a shot, a slap, an item of clothing, twenty press-ups. Whatever you type is what the app holds anyone who won’t answer to.

The Veto

Everyone gets one free pass per evening, with no forfeit owed. Nobody has to explain why.

The House Blend

Instead of choosing a tier every time you open a game, set one dial for the whole night. Every deck is then mixed to match it: mostly gentle cards at the low end, mostly the brutal ones at the top.

Topics off the table

Rule out exes, family, work, body or gross and they disappear from every deck for the night.

The Master’s tricks

A thumb on the scale.

A trick weights the randomness in someone’s favour. Whoever owns the phone picks a guest, or a pair, and sets how big a share of the outcome they get: who the bottle lands on, who gets called out, who the dare goes to. Everyone else splits what’s left, so it still plays like chance.

Two of your friends have been circling each other since spring and neither will move first. Set them as a pair, give them 60%, and the evening keeps quietly putting them together: the bottle, the dare, the question about who they’d choose. To the table it just looks like a good night.

Spin the Bottle: the odds

  • Marco - spinning 0%
  • Sofia 33%
  • Anna 33%
  • Luca 33%

Marco is spinning, so he can’t land on himself. Everyone else splits whatever share you haven’t handed out.

Favour a guest

One name comes up more often: who the bottle picks, who gets called on, who the dare lands with.

Favour a pair

Two names find each other, both ways, whichever of them is spinning. It sleeps until one of the pair is up.

Loaded dice

The same weighting works on the tools: how often the coin comes up heads, which total the dice land on, which way the oracle answers. The card still travels through the shuffle and the dice still show different pips, so nothing looks staged.

A trick being set up: a label, favour someone or a pairing, which games it covers, and a share-of-fate slider at 60%
One trick. The slider is the share of fate.
The Odds tab showing each guest's chance of being chosen for Spin the Bottle and Truth or Dare
The app shows you the odds you just bent.

Protection

And a way not to get caught.

A trick only works while nobody has read it, so the page sits behind four digits. There is also a second four. Type those instead and the app opens a different collection entirely: plausible, dull, innocent. You keep it stocked for the moment somebody grabs the phone and demands to see what you’ve been up to.

Your four digits

Asked for every time you open your tricks. Until they’re typed, there is nothing on the screen to find.

The decoy four

A second PIN opening a second collection, one you wrote to look boring. Hand the phone over, let them scroll, take it back.

Burn it all

One command wipes every trick, the decoy collection and both PINs. No password asked for, and no undo.

Screens

A look inside.

The parlour is candlelit by default. One switch in Settings raises the blinds and the whole thing turns to parchment, which is the version that survives a kitchen table in daylight.

The Hall: guests seated at the table and games listed as numbered calling cards
Add your players, pick a game.
A dealt Truth card with the tier's wax-seal dot above the prompt
A dealt card. The dot marks the tier.
The Tools tab listing the dice, the coin, Pick a Card and the Verdict
The instruments, a tap from the table.
Settings showing the forfeit, the Veto, the House Blend, topic filters and the theme switch
House rules, set before you start.
Truth or Dare asking the guest the Master called on to choose between two framed cards
The Master calls a name. You pick your poison.
A Werewolf role card, dealt in secret and shown only to the guest holding the phone
Werewolf deals in secret, then passes on.
The Master's open hand, an ace of spades bearing the GM monogram and two dice floating above it

Early access

Get it when it lands.

GameMaster is in development and not yet on either store. Leave an address and we’ll write once, when there’s something to open.

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